Simplified Global Game Management: Introducing Game Servers


Developers are increasingly relying upon dedicated servers to deliver the multiplayer gaming experience gamers want. Rsps However, hosting and expanding the game server fleet to accommodate the global game can be a challenge and many game companies either end up constructing expensive proprietary solutions or switching to pre-packaged options that limit the developer''s options and control.



Google Cloud and Ubisoft co-founded Agones, a free-of-cost game server hosting and scaling project that is based on Kubernetes. It is a community-driven alternative for proprietary solutions. Developers are able to host and expand game servers across multiple environments, in multiple clouds, on premises or locally.



Alejandro Gonzalez, GM Jam City Bogota expressed his experience using Agones for the real-time strategy mobile game World War Doh: "Agones was a key piece in our relay strategy since it allowed us to easily manage the Kubernetes-based relays that we use for World War Doh. Agones saved us time and made our implementation more universal, which meant it could be used with various cloud providers.



Today, we''re pleased to announce the launch of Game Servers beta, a managed service from Agones. In contrast to Agones is ideal for managing regional game server clusters, Game Servers supercharges Agones to simplify managing multi-cluster gaming servers across the globe.