Playing Throughout COVID-19
Australian Communications and Media Authority. Report: Traits in media use by children and younger people: Insights from the Kaiser Household Foundation’s Generation M2 2009 (USA), and results from the ACMA’s ‘Media and communications in Australian households 2007. http://www.acma.gov.au/webwr/_assets/primary/lib310665/tendencies_in_media_use_by_kids_and_young_people.pdf
BBC. 2020. Coronavirus: Minecraft Gives Free Lessons to Children. BBC, March 24. https://www.bbc.com/information/know-how-52017873.
Beavis, Catherine, and Joanne O’Mara. 2010. Pc Video games - Pushing at the Boundaries of Literacy. Australian Journal of Language and Literacy, 33(1): 65-76.
Beavis, Catherine, Leonie Rowan, Michael Dezuanni, Christie McGillivray, Joanne O’Mara, Sarah Prestridge, Colleen Stieler-Hunt, Roberta Thompson and Jason Zagami. 2014. Teachers’ Beliefs about Studying and Digital Games. E-studying and Digital Media, 11(6): 568-580.
Binder, Matt. 2020. Authorities Launches Minecraft Server So Young Individuals can Keep Inside and Recreation During Coronavirus. Mashable, March 27. https://mashable.com/article/poland-coronavirus-minecraft-gaming/.
Burgess, Jean. 2009. Remediating vernacular creativity: images and cultural citizenship within the Flickr photosharing network. In T. Edensor, D. Leslie, S. Millington, and N Rantisi. eds. Areas of Vernacular Creativity: Rethinking the Cultural Economic system. Routledge, London; New York, pp. 116-126.
Business Wire Editorial. 2020. Video games Trade Unites to advertise World Health Organization Messages Against COVID-19; Launch #PlayApartTogether Marketing campaign. Enterprise Wire, March 28. https://www.businesswire.com/news/residence/20200328005018/en/Games-Trade-Unites-Promote-World-Health-Group.
Conaghan, Racheal. 2020. Quarantined College students in Japan Held Their own Graduations on Minecraft after Faculties Closed. Junkee, March 19. https://junkee.com/japan-students-minecraft-graduation/247581.
Dezuanni, Michael. 2016. Materials and discursive learning with Minecraft. In Learning with New Media Seminar Sequence, 15 September 2016, Monash College, Melbourne, VIC. (Unpublished) https://eprints.qut.edu.au/99959/
Dezuanni, Michael, Joanne O’Mara and Catherine Beavis. 2015. Redstone is like electricity’: Children’s performative representations in and around Minecraft. E-Learning and Digital Media, 12(2): 147-163.
Gauntlett, David. 2011. Making is Connecting. John Wiley & Sons.
Garreffa, Anthony. 2020. This 1:1 Scale Earth In-built Minecraft is Secure from Coronavirus. Tweaktown, March 28. https://www.tweaktown.com/information/71500/this-1-scale-earth-built-in-minecraft-is-secure-from-coronavirus/index.html
Hjorth, Larissa, and Ingrid Richardson. 2020. Enjoying By minecraft-servers.live . RMIT Information, April 16. https://www.rmit.edu.au/news/all-information/2020/april/taking part in-via-a-pandemic.
Holloway, Donell, Lelia Inexperienced and Sonia Livingstone. 2013. Zero to Eight. Young Children and their internet use. London: LSE, EU Children On-line
Hope, Oliver. 2020. Minecraft to Host Virtual Coronavirus Relief Festival. Gamebyte, April 7. https://www.gamebyte.com/minecraft-to-host-digital-coronavirus-relief-festival/.
Ito, Mizuko, and Katie Salen. 2018. Related Camps. https://connectedcamps.com/about.
Kain, Erik. 2020. Because of this It’s Virtually Unattainable To purchase a Nintendo Change Proper Now. Forbes, April 21. https://www.forbes.com/websites/erikkain/2020/04/21/why-its-even-harder-to-find-a-nintendo-switch-than-rest room-paper-proper-now/#46f55bf74473.
Luckman, Susan. 2018. Craft entrepreneurialism and sustainable scale: resistance to and disavowal of the artistic industries as champions of capitalist progress. Cultural Traits. 27:5, 313-326, http://doi.org.10.1080/09548963.2018.1534574
M.B. 2020. The Rise and Rise of Video Games. The Economist, March 19. https://www.economist.com/prospero/2020/03/19/the-rise-and-rise-of-video-games.
Marsh, Jackie. 2010. Young children’s play in on-line digital worlds. Journal of Early Childhood Research, 8(1): 23-39.
Marsh, Jackie and Chris Richards. 2013. Play, media and children’s playground cultures. In: Kids, Media and Playground Cultures: Ethnographic Studies of Faculty Playtimes, edited by Rebeka Willett, Chris Richards, Jackie Marsh, Andrew Burn and Julia Bishop, 1-20. London: Palgrave.
Mavrokefalidis, Dimitris. 2020. Minecraft Teaches Renewable Power to Housebound Students. Energy Reside: News, April 7. https://www.energylivenews.com/2020/04/07/minecraft-teaches-renewable-vitality-to-housebound-students/.
Mercante, Alyssa. 2020. In style NYC Music Venue Elsewhere is Hosting a Minecraft Festival for Coronavirus Relief. Games Radar, April 7. https://www.gamesradar.com/au/widespread-nyc-music-venue-elsewhere-is-internet hosting-a-minecraft-festival-for-coronavirus-relief/.
Mills, Kathy. A. 2016. Literacy theories for the digital age: Social, essential, multimodal, spatial, materials and sensory lenses. Bristol, U.K.: Multilingual Issues.
Minecraft. 2020. Assist #BLOCKCOVID19: Why Creepers are Out of the blue Giving Well being Recommendation. Minecraft. https://www.minecraft.web/en-us/article/blockcovid19.
NASEF Minecraft COVID-19 Design Challenges (2020). https://www.nasef.org/studying/Minecraft-covid-19-design-challenges/.
Rebekah Willett, Chris Richard, Jackie Marsh, Burn, Andrew, and Julia Bishop. 2013. Youngsters, Media and Playground Cultures: Ethnographic Studies of School Playtimes. London: Palgrave.
Shanley, Patrick. 2020. Nielsen Experiences 45 P.c Spike in U.S. Video Game Usage. Hollywood Reporter, April 6. https://www.hollywoodreporter.com/information/us-video-game-utilization-up-45-%-nielsen-experiences-1288738.
Snider, Mike. 2020. Video Video games is usually a Wholesome Social Pastime Throughout Coronavirus Pandemic. USA Right this moment, 29 March. https://www.usatoday.com/story/tech/gaming/2020/03/28/video-video games-whos-prescription-solace-during-coronavirus-pandemic/2932976001/.
Williams, Hayley. 2020. Nation-Broad Minecraft Server Being Used by Polish Government to assist With Social Distancing. Gamespot, March 26. https://www.gamespot.com/articles/country-extensive-minecraft-server-being-used-by-polish/1100-6475061/.
Ye, Josh. 2020. Combating Coronavirus in Minecraft. Abacus News, February 20.