Minceraft, A Publish Mortem

We have tried including secrets and techniques to the game before. Small issues, like obscure crafting recipes or bizarre conduct, and the whole lot all the time will get discovered immediately. Regardless of how obscure we make a brand new function, it's totally documented inside hours of a new launch. This is awesome, and an incredible example of how dedicated some Minecraft players are, but it surely additionally means we will not really disguise something good in the game even when we tried.


So a while in the past, I did some intentionally obscure code within the title display to change two letters around, making it say "Minceraft" (outdated working gag, there's even a "minceraft" mockup t shirt design we did) as an alternative of "Minecraft" on each 10000th game launch or so, and nobody found it! I was so comfortable about that, I lastly knew something about the sport the gamers didn't know.


Flash forward to this GDC just a few days ago, I'm doing an interview with Chris Hecker, and he asks me if there's anything nobody has found in the game, and i say sure. I should've stated no, however I said sure. Then I start getting emails and tweets about it, individuals begin getting excited, and figuring out how minor the secret is, I attempt to tell individuals it is a very minor secret. That appears to gas the flames. A reporter from a well known gaming site wants to run an article on it, and i tell him not to. Getting people hyped up about an intentional typo isn't really a good strategy to spend everyone's time.


There's lots of cool stuff to be taught from this, though. One is that it Is feasible to cover stuff in plain sight, but as soon as people go searching for it, they are going to find it. Webarchive.one Another factor is that folks appear to wish to get excited over issues, even in case you tell them it is nothing main.


I am impressed and relieved you found it. I will not comment on it outside of this subreddit.