New Minecraft EULA Exclusivity Drafted To Clear Monetization


The fact that Minecraft users can run their own servers has always been a bit of an edged sword, a small, low-res sword, however, one that is sharp on both sides. The servers let players perform almost anything they want, which is great. However, there are times when these players break the rules of the EULA and could put Mojang in serious trouble.



"Some privately-owned Minecraft servers charge in-game items, for xp boosts, for access to certain game modes. In https://wickedfrise.com/ , Markus "Notch", Minecraft creator, noted that some of these servers can cost quite a bit. "I don''t even know how many emails we''ve received from parents, asking for their money back, which is usually around $100. child has bought an item pack on a server we do not control."



Mojang has introduced new rules for monetization in order to help prevent such accusations in the future. The rules are explained on Mojang''s site, but what they are essentially saying is that there will be fewer restrictions when it comes to creating and selling in-game items and other monetized goods. Make sure you communicate with your customers that Mojang is not involved in the sale of items that have an impact on gameplay and you don''t charge real money for the in-game currency.



Oh, and one final thing, a direct request from Persson: "Herobrine is not real, please stop asking." [Image: Mojang]