GitHub - Minecraft-Offline/launcher: The Supply Code For The Game Launcher

What's Minecraft Offline?

Regardless of the title of the launcher, which is topic to vary in the future, it would not truly allow you to play a cracked version of Minecraft. Fairly, Minecraft Offline is being written to handle the issues we've all faced before: mods, with multiple installed variations of the sport. Maybe you're utilizing MultiMC to have a different dotminecraft for every profile, or perhaps you are simply renaming your "mods" folder manually each time you modify your model profile in the official Minecraft launcher. Possibly you're consistently making an attempt to download different versions of a mod for each Minecraft version from weird websites with sketchy ads. Minecraft Offline solves this concern by managing all of it for you.

Fleshing out the concept for this launcher has taken some time, and most of something written on this doc is subject to alter depending on the technical elements of implementing these ideas. I encourage you to critique and assist me implement these ideas, though.

The concept because it stands at present: Repositories. They're the key to every part. It's what makes Linux bundle management work, so why cannot we try something similar? Every part that is routinely loaded from a JSON manifest (similar to variations, belongings, libraries, and so on) as well as my additions (equivalent to mods, resource packs, profiles, and no matter else I provide you with) may be specified inside of a repository's root manifest. The thought is to be able to add a repository, for example https://information.minecraftforge.web/repo, sync your cached checklist of packages with its specified packages in https://files.minecraftforge.internet/repo/root.json (filename subject to vary), and then go and install the most recent Forge profile that is mechanically configured to download their customized libraries and additional recordsdata, all straight from the repository. This is able to negate the requirement to go to the Forge website yourself and download the installer, which just installs the Forge profile. This may be taken a step additional with the game's server direct join arguments (for example, --server mc.hypixel.web --port 25565), where a server may host its own repository to tug all of the required mods and different knowledge before launching Minecraft straight into the server. Customers would also easily be capable of host their own repositories, the place mod authors, useful resource pack authors, and modded server hosts can be particularly encouraged to host their own official repositories.

As of writing, the present state of the launcher is working but has an incomplete interface. These additional features on prime of the vanilla launching logic stream will not have any true progress until the interface matures.

Constructing from supply

Windows: You should set up TDM-GCC-64 or a working alternative with the intention to compile Go's aspect of webview, the driver behind the launcher interface. Further, if you wish to compile 32-bit webview DLLs or compile up to date 64-bit webview DLLs, you need to install Visible Studio and run $GOPATH\src\\webview\webview\script\build.bat to compile them. You may discover the resulting DLLs underneath $GOPATH\src\\webview\webview\dll\ inside of your architecture's subdirectory, which should be placed in the identical listing as Minecraft Offline.

Set up dependencies:

Obtain and construct Minecraft Offline:

Creating release builds:

Working the construct

Run Minecraft Offline:


The supply code for Minecraft Offline is released and licensed under the Mozilla Public License Model 2.0. See Premium Content for more details.


If you want what you are seeing and need me to contribute more of my time to this challenge, you may donate to show your assist! It is okay if you don't although, Minecraft Offline is free and open-supply in any case. You could find the PayPal donation button at the highest of this doc if you are involved.