New Minecraft EULA Exclusions Drafted To Clarify The Monetary Terms


The fact that Minecraft users have the ability to run their own servers has always been a bit of an edged sword, a low-res, blocky sword however, one that is sharp on both sides nonetheless. Minecraft-server-list.Fun Users can do almost anything they would like on these servers, which is great, however players can also get into trouble for violating the game's EULA which can put Mojang's developer in hot water.



"Some privately run Minecraft servers do charge for in-game items like the xp boost, or access to certain game modes. Some servers charge a significant amount," Minecraft creator Markus "Notch" Persson wrote in a blog post published yesterday. "I don't know how many emails I have received from parents who want their money back, which was a hundred dollars that their child spent on an item package on a server that we don’t control."



To help protect from any future accusations, Mojang has created new rules on the monetization of. The rules have been explained on the site of Mojang however what it boils down to is fewer restrictions on creating and selling in-game items and other monetized goods. Make sure you communicate with your customers that Mojang is not involved in the sale of items that have an impact on gameplay and that you don't charge real money for in-game currency.



Oh, and one last thing, a direct request from Persson: "Herobrine is not real please stop asking." [Image: Mojang]